I design for motion and space.
Not as separate disciplines — as one continuous practice.
My work spans motion design, extended reality, and creative technology. I've shipped MR products that are commercially available, built internal tools that replaced broken production workflows, and created AI-driven content at delivery quality for healthcare and pharma clients.
When something needs to move — on screen, in space, or in real time — I know how to make that happen, from the first concept to the finished file.
For the past three years, I've worked as a Spatial Designer and Hybrid Developer at a large healthcare communications agency in Cologne.
I designed and implemented the full UI/UX system for
Corpus — a Mixed Reality anatomy application for Meta Quest 3, now available in the Meta Store.
I built the XR interface framework for MedReality, DocCheck's immersive platform for pharmaceutical clients.And I developed BannerFactura — a production tool that automated the entire pipeline from Figma design to export-ready HTML5 banner, across four ad server formats.Alongside client work, I build. My browser-based AV performance tool SVN // VJ Controller runs entirely in a single HTML file — Three.js, MediaPipe hand tracking, Web Audio API, custom GLSL shaders. No framework.No build step. Just something that works.I studied Integrated Design at KISD Cologne and hold a background in marketing and communication. I've led workshops, tutored motion and XR courses, and represented projects at exhibitions and live events.I'm precise about quality. I'm fast when it counts. And I don't separate design from the technical reality of making it real.
ABOUT
Irena Savchyn
SKILL MAP
Selected Builds · Concept to Delivery · 2022 — 2026
This is what eight years Tech art
look like.
Every project here went the full distance — from brief through concept, design, and implementation to a finished, delivered result.
A commercial Mixed Reality product in the Meta Store. A production tool that replaced hours of manual deisgn and animation workflow. A browser-based performance instrument built from scratch. A medical content XR framework serving pharmaceutical clients across Europe for internal and external performance.
Different platforms, different stacks, different clients — but the same standard throughout.
Design is only finished when it shapes how we interact with the real world.
FACTS & NUMBERS
Experience:
8+
Years
XR Development:
3
Meta Store Apps
Areas of expertise:
5+
Design Skillsets
AI Research & Development
3
Years



Extended Reality Design

From click dummies in Figma to prototyping in ShapesXR and design implementation in Unity.
Motion Design

Interaction Design

The goal:
to find an interaction for all the senses.
From brief to built.

Motion & Experiments
Drafts, loops, and live moments
the work that happens ON THE WAY
Destroy it to Discover
More Facts
44 tools
across design, motion, code, XR, and AI
still counting
On Stage
Hackerthons, work in progress, TUTORSHIP and installations
// where the work leaves the screen
iFrame with interactive 3D Content.
Move, rotate, zoom and play in the Logo Space.
At mobile device you can control the scene with two touchpoints.
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