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I design for motion and space.

Not as separate disciplines — as one continuous practice.

My work spans motion design, extended reality, and creative technology. I've shipped MR products that are commercially available, built internal tools that replaced broken production workflows, and created AI-driven content at delivery quality for healthcare and pharma clients.

 

When something needs to move — on screen, in space, or in real time — I know how to make that happen, from the first concept to the finished file.

For the past three years, I've worked as a Spatial Designer and Hybrid Developer at a large healthcare communications agency in Cologne.

 

I designed and implemented the full UI/UX system for

Corpus — a Mixed Reality anatomy application for Meta Quest 3, now available in the Meta Store.

I built the XR interface framework for MedReality, DocCheck's immersive platform for pharmaceutical clients.And I developed BannerFactura — a production tool that automated the entire pipeline from Figma design to export-ready HTML5 banner, across four ad server formats.Alongside client work, I build. My browser-based AV performance tool SVN // VJ Controller runs entirely in a single HTML file — Three.js, MediaPipe hand tracking, Web Audio API, custom GLSL shaders. No framework.No build step. Just something that works.I studied Integrated Design at KISD Cologne and hold a background in marketing and communication. I've led workshops, tutored motion and XR courses, and represented projects at exhibitions and live events.I'm precise about quality. I'm fast when it counts. And I don't separate design from the technical reality of making it real.

ABOUT

Irena Savchyn

SKILL MAP

Selected Builds · Concept to Delivery · 2022 — 2026

This is what eight years Tech art

look like.

Every project here went the full distance — from brief through concept, design, and implementation to a finished, delivered result.

A commercial Mixed Reality product in the Meta Store. A production tool that replaced hours of manual deisgn and animation workflow. A browser-based performance instrument built from scratch. A medical content XR framework serving pharmaceutical clients across Europe for internal and external performance.

Different platforms, different stacks, different clients — but the same standard throughout.
Design is only finished when it shapes how we interact with the real world.

FACTS & NUMBERS

Experience:

8+

Years

XR Development:

3

Meta Store Apps

Areas of expertise:

5+

Design Skillsets

AI Research & Development

3

Years

Extended Reality Design

From click dummies in Figma to prototyping in ShapesXR and design implementation in Unity.

Motion Design
 

Interaction Design

The goal:
to find an interaction for all the senses.

From brief to built.

SVN AV Motion Controller
A browser-based audio-visual motion controller app with hand tracking, real-time audio, and six visual modes in a single HTML file.

Creative Vibe Coding  |  App Development  |   2026

MedReality  |  Mixed Reality App
An immersive XR framework for medical or pharmaceutical communication and education — spatial design, Unity implementation and marketing asset production.

Spatial Design  |  MR and AR App Development  |   2022 -2026

Corpus  |  Mixed Reality App
A commercially shipped Mixed Reality anatomy application for Meta Quest.
As the Lead Designer I created the UI Design System and implemented it from wireframe to Marketing.

Creative Vibe Coding  |  App Development  |   2026

AR Home Gallery
Fifteen illustrations — animated with AI, tracked with AR, installed at home. Scan the frame. Watch the image come alive.

Creative Vibe Coding  |  App Development  |   2026

BannerFactura
A browser-based VJ instrument — hand tracking, real-time audio, and six visual modes in a single HTML file.

Creative Vibe Coding  |  App Development  |   2026

Motion & Experiments

Drafts, loops, and live moments

the work that happens ON THE WAY

Destroy it to Discover

More Facts

44 tools
across design, motion, code, XR, and AI

still counting

On Stage

Hackerthons, work in progress, TUTORSHIP and installations

// where the work leaves the screen

iFrame with interactive 3D Content. 
Move, rotate, zoom and play in the Logo Space.
At mobile device you can control the scene with two touchpoints.
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